![]() Despite recent technological advances, no TH2 program is an unequivocal success. Usually, juveniles or adults are moved in one direction, but there is growing interest in two-way trap and haul (TH2), where both adults and out-migrating juveniles are captured and transported over dams. Trapping fish and moving them around dams (trap and haul) is a common strategy to manage Pacific coast salmonids. V0.9 : Made the castle garden smaller.It was a bit large and i didn't like it.Īdonnay for "Adonnay's Classical Weaponary".Dams are ubiquitous in the United States and have disconnected migratory fishes from important historical habitat. V0.8 : Changed the pool in treasury room. V0.7 : Fixed some dialogue and schedule issues. V0.5 : Changed the location of the castle. When you run Oblivion, click on Data Files, then check CalairCastle.esp and run the game. UnZip files into your "Oblivion\Data\" directory. Plugins that change these exteriors will possibly conflict with this. The mod changes the cells: "wilderness 20,5" "wilderness 19,4" and "wilderness 20,4". Also I didn't heavily decorated the castle because I wanted to save some fps. It isn't too big or complex and kinda cosy. The great hall looks like the one from The Battlehorn Castle Offical Plugin. P.S: For those who want to skip the quest and just want the key, press the console button and write "setstage calaircaptain 25" and then go speak to Captain Vonius. Also all the containers in your room in the castle barracks don't respawn. All the containers in Lord's Quarters and in Treasury room are safe for storage. It is a peaceful area and has a beautiful scene. Your room is here at the beginning of the quest. Barracks: Living area for the castle guards. Chapel: There is a chapel priest who teaches restoration. Castle Undercroft: To mourn those died for the sake of the castle :) The warehouse keeper and 2 servants live here. ![]() Basement: There is a kitchen and a cook who sells food and drinks. The alchemist sells ingredients and teaches alchemy. Livig Quarters: Living area for your maid and the alchemist. ![]() There are lots of display cases for your trophies and 2 storage areas. Treasury room: It is more like a display room. Magician sells/buys spells and recharge your items. Private Quarters: Castle magician and your steward lives here. In day time, Mailena is at your service to bring you something to eat or drink. Lord's Quarters: Library, study, dining, sleeping and storage areas. Great Hall: Throne room, castle guards' quarter, a small alchemy garden and a secret escape tunnel leading out of castle. If you are already one of those, one week later after you become a guard, the quest will update. When you meet one of the conditions above, you become the owner of the castle. In order to be the lord and owner of the castle, you need to be: You have your room in the castle barracks. At first, you start the quest, as a guard in the castle. When you start the game with the mod enabled, a quest, "Knights of Calair" pops up. While he seeks the avenge of his father, he and his knights has their castle built here. Lord Calain, from Daggerfall established Knights of Calair in Cyrodiil. This plugin adds a castle near by the Yellow Road to the south-east of Imperial City.
0 Comments
Leave a Reply. |